banner



Satisfactory Update 4 hits Early Access, brings hover packs, ziplines, drones, and more | PC Gamer - hernandezgran1982

Satisfactory Update 4 hits Early Access, brings linger packs, ziplines, drones, and more

Satisfactory players waited a year for Update 4, a major add-on to the Early Access building game that included programmable drones, ziplines, and a giant freaking particle accelerator. When Update 4 was released to Satisfactory's inquiry branch back on March 16 I went on a big enlistment of the new features with game director Mark Hofma. Anyone could opt-in to play the buggier experimental version of the game, but today you don't have to bash that to get a piece of Update 4—it's live happening the main Advance Get at build as of today.

Coffee Stain already talked through and through all of Update 4's big untested additions last calendar month, but the new video above is still a joy for the Satisfactory-preoccupied. It shows off the new features along with delightful close-up shots of constructors constructing and conveyor belts conveying and all the another cool things factories do. I could really watch the animation in this game all day.

I've actually been doing a lot of that for the historical month on the experimental furcate, but I've had to deal with a fair number of crashes and funky issues that are hopefully gone in the new Early Accession build. Present's a condensed globular-up of some significant fixes Coffee Stain has made since the March 16 release, pulled from various patch notes:

  • 144 FPS lock option
  • Fixed close to Resourcefulness Wells not allowing Extractors/Pressurisers to be placed
  • Fixed some options existence missing from the options card
  • Immobile a crash when opening the Map
  • Changed the number of decimals in overclocking from 1 to 4
  • Fixed crash when tabbing out during loading while on Fullscreen
  • Fixed Miners non showing production grade for Clients
  • Increased Zipline speed and decreased f number reduction when zipping upwards
  • Fixed clients not being able to see Doss down Site rewards
  • Fixed Lights consuming power when they were forth
  • Fixed a clangoring direct to the conveyor renderer
  • Reworked correction velocity for the Zipline which should fix players acquiring launched in everyone's thoughts when using it
  • Copy paste now autofills Power Fragment slots if available
  • Zipline nowadays conserves velocity when you start ziplining
  • Disabled clearance check on fences, now players behind build Street Lights and Power Poles in 'tween them
  • Doomed buildings tail now equal rotated 45 degrees when placing instead of only 90 degrees: Saltation Launchpad, U-Gelatin Landing Pad, Street Light, Personal Storage Container, Lightly-armed Control Panel, Power Switch, M.A.M., Awe-inspiring Shop class, Guile Bench,  Equipment Workshop
  • Far an ensure that caused umteen crashes when loading a big bring through
  • Enabled PushModel Rejoinder. This should importantly improve Processor functioning for hosts/solitary player for large saves
  • Leaded Sort push not working in Vehicle Storages
  • Fixed Clients not beingness able to consider Information in Pilotless aircraft Ports
  • Fixed issues with items not interpreting properly in conveyer belts #PraiseBen
  • Rebalanced Atomic number 94 Fire Pole standard recipe, increased power yield, and reduced Atomic number 94 Waste production.
  • Increased the Bauxite employment on most alternative recipes using Bauxite or Al parts.
  • Increased Aluminum usage of Radio Controller Units and Heat Sinks (Standard recipes).
  • Rebalanced totally Alternative Plutonium Recipes.
  • Fixed and rebalanced Infused Uranium Cell recipe.
  • Hopefully fast Giant items existence left over behind in the world when unequipping stuff.
  • Fixed a bug that prevented Miners from being upgraded/downgraded.
  • Stirred Bulk large Compact to early Grade 7 and replaced Chilling System and Radio Control Unit by Cloudy Modular Frame and Data processor in its formula.
  • Jetpack nary longer requires Computers for its unlock, making it a trifle easier to unlock in early Tier 6.
  • Rebalanced Plutonium production: More often than not minimized Nitrogen usage and bated Bauxite and S usage on some alts. Updated radiation therapy levels to fit out new item production rates.
Wes Fenlon

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a trifle bit of everything, simply atomic number 2'll ever jump at the chance to cover emulation and Japanese games. When he's non obsessively optimizing and re-optimizing a drag in of conveyer belts in Satisfactory (it's real becoming a problem), he's probably playing a 20-year-old RPG or some frosted ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to Be specific).

Source: https://www.pcgamer.com/satisfactory-update-4-hits-early-access-brings-hover-packs-ziplines-drones-and-more/

Posted by: hernandezgran1982.blogspot.com

0 Response to "Satisfactory Update 4 hits Early Access, brings hover packs, ziplines, drones, and more | PC Gamer - hernandezgran1982"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel